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Lowering the lightmapper's CPU usage

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The game I am making needs to be lightmapped so it looks good also with shadows off (no way), but my PC overheats when the bake has been going on for some 10-20min. Lowering texels per world unit works by doing a shorter bake but the lightmaps look fuzzy and ugly. Is there a way I can reduce the CPU usage that thebeast.exe is using? I am using Unity 3.5.6 EDIT: Silly me, there is no such thing as Unity 3.6. I use 3.5.6

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