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Save system for a Motherload-like game.

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My game automatically generates the world at startup by using pre-placed gameobjects which turn themselves into something or entirely disappear so every earth chunk has the same name (like Dirt, Iron(clone) e.t.c.). I want to make a save system which basically saves the player's money, location, inventory, fuel, health and the world(earth chunks, not shops and stuff). What is the best way to do this?

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