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The other client does not receive chat messages.(Photon Networking)

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The client that sent the message receives it and other players in the room do not receive the RPC. Weird. using UnityEngine; using System.Collections; public class ChatManager : Photon.MonoBehaviour { public bool enteringMessage; public string sentMessage; public string nickName; public string msg1; public string msg2; public string msg3; public string msg4; public string msg5; public string msg6; // Use this for initialization void Start () { if(photonView.isMine) { nickName = NickName.nick; msg1 = ""; msg2 = ""; msg3 = ""; msg4 = ""; msg5 = ""; msg6 = ""; } } void Update() { if(photonView.isMine) { if(Input.GetKeyDown (KeyCode.T)) { if(!enteringMessage) { enteringMessage = true; //GUI.FocusControl ("ChatBox"); } } if(Input.GetKeyDown (KeyCode.Return)) { if(enteringMessage) { photonView.RPC ("SendChat", PhotonTargets.All, (nickName + " - " + sentMessage)); enteringMessage = false; sentMessage = ""; Screen.lockCursor = true; } } } } void OnGUI () { if(photonView.isMine) { GUI.Box (new Rect(0, Screen.height - 230, 580, 180), "Press T to chat"); GUI.Label (new Rect(10,Screen.height - 200, 500, 20), msg6); GUI.Label (new Rect(10,Screen.height - 180, 500, 20), msg5); GUI.Label (new Rect(10,Screen.height - 160, 500, 20), msg4); GUI.Label (new Rect(10,Screen.height - 140, 500, 20), msg3); GUI.Label (new Rect(10,Screen.height - 120, 500, 20), msg2); GUI.Label (new Rect(10,Screen.height - 100, 500, 20), msg1); if(enteringMessage) { Screen.lockCursor = false; GUI.SetNextControlName ("ChatBox"); sentMessage = GUI.TextField (new Rect(10,Screen.height - 80, 500, 20), sentMessage, 255); if(GUI.Button (new Rect(520,Screen.height - 80, 50, 20), "SEND")) { photonView.RPC ("SendChat", PhotonTargets.All, (nickName + " : " + sentMessage)); enteringMessage = false; sentMessage = ""; Screen.lockCursor = true; } } } } [RPC] void SendChat (string message) { msg6 = msg5; msg5 = msg4; msg4 = msg3; msg3 = msg2; msg2 = msg1; msg1 = message; } }

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