Like in this video https://www.youtube.com/watch?v=tx2mlbFu420
It looks like it works quite well, and actually, I could make it too. But I noticed that his rigidbody position stays relative to the point where you pick up the object. How could I make it do that?
I guess handling rotation would be pretty simple. Make it detect keypress. Pause mouselook. Translate mouse axis movement to object rotation. Done.
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